Here is a list of all class members with links to the classes they belong to:
- m -
- m_11
: Matrix
- m_12
: Matrix
- m_13
: Matrix
- m_14
: Matrix
- m_21
: Matrix
- m_22
: Matrix
- m_23
: Matrix
- m_24
: Matrix
- m_31
: Matrix
- m_32
: Matrix
- m_33
: Matrix
- m_34
: Matrix
- m_41
: Matrix
- m_42
: Matrix
- m_43
: Matrix
- m_44
: Matrix
- m_action
: Partikel
- m_activateMouse
: Canvas3D
- m_aID
: Animation
- m_alpha
: Triangle
, TextureMapper
, Image
- m_ambientLight
: Triangle
, Tile
- m_ambientMax
: Zone
- m_AmbientON
: Map
- m_animationID
: Tile
- m_animationList
: AnimationManager
- m_animationManager
: Engine
, EngineIO
- m_animLookupList
: AnimationManager
- m_camdir
: Engine
- m_camera
: Engine
, EngineIO
- m_cameraFreeze
: Animation
- m_camlook
: Engine
- m_campos
: Engine
- m_castShadows
: LightPoint
- m_charAscent
: TextMapper
- m_charDescent
: TextMapper
- m_charHeight
: TextMapper
- m_charWidth
: TextMapper
- m_constant
: LightPoint
- m_count
: Text
- m_counter
: Surface
- m_currSpriteID
: Partikel
- m_d
: TextureMapper
, Tile
- m_D
: Plane
- m_date
: Logging
- m_delta
: Sprite
- m_dir
: Zone
- m_directionalLight
: Triangle
, Tile
- m_directionalMax
: Zone
- m_DirectionalON
: Map
- m_dirVec
: Animation
- m_drawInfo
: Engine
, Renderer
- m_dw
: AStep
- m_E
: Line
- m_emitterPos
: Partikel
- m_engine
: Canvas3D
- m_engineIO
: Engine
- m_farDist
: PartikelSystem
- m_fname
: DataInputStream
, DataOutputStream
- m_force
: Partikel
- m_frameRate
: Engine
- m_frames
: Partikel
- m_freq
: Timer
- m_frustum
: Engine
, Renderer
- m_gamma
: Map
- m_gammaB
: Map
- m_gammaG
: Map
- m_gammaR
: Map
- m_hasLightMapGrid
: Tile
- m_hasSkyBox
: Zone
- m_height
: Canvas3D
, Engine
, LightMap
, Object2D
, Renderer
, TextureMapper
, Image
- m_height_1
: TextureMapper
- m_heightCanvas
: Canvas3D
- m_HOG
: Camera
- m_id
: Surface
, Tile
- m_index
: Material
- m_indexArray
: Image
- m_indexSize
: Sprite
- m_intensity
: LightPoint
- m_intersectLength
: Plane
- m_isFading
: Partikel
- m_isFinished
: AStep
- m_isMoving
: AStep
- m_isRendererInitialized
: Engine
, Renderer
- m_isRotating
: AStep
- m_isRunning
: Animation
- m_isScale
: Partikel
- m_isWaiting
: AStep
- m_len
: LightMap
- m_lifeTime
: PartikelSystem
- m_lifting
: Camera
- m_lightMap
: Triangle
, Tile
- m_lightMapGrid
: Tile
- m_LightMapON
: Map
- m_linear
: LightPoint
- m_Lines
: Text
- m_linespace
: TextMapper
- m_logfile
: Logging
- m_logpath
: Logging
- m_look
: Camera
- m_looking
: Camera
- m_map
: Engine
, EngineIO
, LightMap
- m_mapfile
: Map
- m_matAnimate
: Engine
- m_materialManager
: Engine
, EngineIO
- m_matRotate
: Engine
- m_matRotateLook
: Engine
- m_matTranslate
: Engine
- m_maxC
: Tile
- m_maxPartikel
: PartikelSystem
- m_maxTri
: Tile
- m_maxXDist2D
: Tile
- m_maxXDist3D
: Tile
- m_maxYDist2D
: Tile
- m_maxYDist3D
: Tile
- m_maxZDist3D
: Tile
- m_mid
: Material
- m_minXDist2D
: Tile
- m_minXDist3D
: Tile
- m_minYDist2D
: Tile
- m_minYDist3D
: Tile
- m_minZDist3D
: Tile
- m_mouseX
: Engine
- m_mouseY
: Engine
- m_moveDir
: AStep
- m_moveFinished
: Animation
- m_moveLen
: AStep
- m_movePos
: AStep
- m_moverCount
: Camera
- m_moverDeltaY
: Camera
- m_moving
: Camera
- m_msg
: Logging
- m_N
: Plane
- m_nearDist
: PartikelSystem
- m_numVertices
: Polygon
- m_OFFstart
: Partikel
- m_OFFtime
: Partikel
- m_ONstart
: Partikel
- m_ONtime
: Partikel
- m_P
: Plane
- m_p0
: Triangle
, TextureMapper
- m_p1
: Triangle
, TextureMapper
- m_p2
: Triangle
, TextureMapper
- m_partikelCount
: Engine
- m_partikelList
: Engine
, PartikelSystem
- m_partikelManager
: Engine
, EngineIO
- m_partikelSystemList
: PartikelManager
- m_pDib
: Canvas3D
- m_pDiData
: Canvas3D
- m_PlanePixels
: Renderer
- m_planePixels
: SpriteMapper
, TextureMapper
- m_pointMax
: Zone
, LightPoint
- m_portalZoneID
: Tile
- m_pos
: LightPoint
, Object2D
- m_quadratic
: LightPoint
- m_randomMax
: Partikel
- m_randomMin
: Partikel
- m_range
: LightPoint
- m_renderer
: Engine
- m_rendering
: Engine
- m_repeat
: Animation
- m_respawn
: PartikelSystem
- m_rgbIntensity
: TextureMapper
, SurfaceCache
- m_rgbLUT
: Image
- m_ROLLstart
: Partikel
- m_ROLLtime
: Partikel
- m_rotating
: Camera
- m_rotPos
: Animation
- m_rotPosOrg
: Animation
- m_rotPosOrgT
: Animation
- m_rotXFinished
: Animation
- m_rotYFinished
: Animation
- m_rotZFinished
: Animation
- m_S
: Line
- m_scale
: Object2D
- m_scaleEnable
: Object2D
- m_scrollFlag
: Tile
- m_shift
: Image
- m_sid
: Triangle
, SurfaceCache
, Tile
- m_sidePlanes
: Frustum
- m_skybox
: EngineIO
- m_skyBox
: Engine
- m_speed
: Partikel
- m_sprite
: Partikel
- m_spriteCount
: Partikel
, PartikelSystem
- m_spriteID
: PartikelSystem
- m_spriteList
: PartikelManager
- m_spriteMapper
: Renderer
- m_spriteOrg
: Partikel
- m_start
: Timer
- m_startPos
: PartikelSystem
- m_startPosOrg
: Object2D
, PartikelSystem
- m_startTime
: Trigger
- m_startX
: Canvas3D
- m_startY
: Canvas3D
- m_status
: Partikel
- m_step
: Camera
- m_stepAnim
: Camera
- m_stepColl
: Camera
- m_stepIndexMove
: Animation
- m_stepIndexRotX
: Animation
- m_stepIndexRotY
: Animation
- m_stepIndexRotZ
: Animation
- m_stepListMove
: Animation
- m_stepListRotX
: Animation
- m_stepListRotY
: Animation
- m_stepListRotZ
: Animation
- m_stop
: Timer
- m_strafing
: Camera
- m_subID
: Animation
- m_subIDSize
: Animation
- m_surface
: TextureMapper
- m_surfaceCache
: Engine
, Renderer
- m_surfaces
: SurfaceCache
- m_tDauer
: AStep
- m_tex
: Triangle
, TextureMapper
- m_tex_height
: TextureMapper
- m_tex_width
: TextureMapper
- m_text
: Engine
- m_textMapper
: EngineIO
, Renderer
- m_texture
: TextMapper
- m_textureID
: Tile
, Triangle
- m_textureList
: Material
- m_textureMapper
: Renderer
- m_tileCache
: Engine
- m_tileList
: Zone
- m_tiles
: SkyBox
- m_time
: Texture
- m_timer
: Engine
- m_tMove
: AStep
- m_tri
: TextureMapper
- m_triangle
: Tile
- m_trianglesPerFrame
: Renderer
- m_trigger
: Material
, Texture
- m_triggerDauer
: AStep
- m_triggerMove
: AStep
- m_triggerRotate
: AStep
- m_triggerTime
: Trigger
- m_triggerWait
: AStep
- m_tRotate
: AStep
- m_turn
: Camera
- m_tWait
: AStep
- m_typ
: PartikelSystem
, Tile
, Image
- m_u
: Vertex
, Object2D
, Tile
- m_u0
: Triangle
, Object2D
- m_u1
: Triangle
, Object2D
- m_u2
: Triangle
, Object2D
- m_u3
: Object2D
- m_usedCounter
: SurfaceCache
- m_usedSidePlanes
: Frustum
- m_usePortalFrustum
: Engine
- m_useSpeed
: Partikel
- m_useZBuffer
: TextureMapper
, Renderer
- m_v
: Object2D
, Tile
, Vertex
- m_V
: Line
- m_v0
: Object2D
, Triangle
- m_v1
: Object2D
, Triangle
- m_v2
: Object2D
, Triangle
- m_v3
: Object2D
- m_vecDir
: Camera
- m_vecDirColl
: Camera
- m_vecDirNext
: Camera
- m_vecLook
: Camera
- m_vecPos
: Camera
- m_vecPosColl
: Camera
- m_vecPosNext
: Camera
- m_velocity
: Partikel
- m_vertex
: Polygon
- m_vertexBuffer
: Polygon
- m_vertexC
: Tile
- m_vertexT
: Tile
- m_w
: AStep
- m_width
: Renderer
, LightMap
, Canvas3D
, Image
, TextureMapper
, Object2D
, Engine
- m_widthCanvas
: Canvas3D
- m_wmax
: AStep
- m_wX
: Animation
- m_wY
: Animation
- m_wZ
: Animation
- m_x
: Vec
, Tile
- m_xmax
: Triangle
, Zone
, TextureMapper
- m_xmin
: Zone
- m_xw
: Engine
- m_y
: Vec
, Tile
- m_ymax
: Zone
, Triangle
, TextureMapper
- m_ymin
: Zone
- m_yw
: Engine
- m_z
: Vec
- m_ZBuffer
: TextureMapper
, SpriteMapper
, Renderer
- m_zmax
: Zone
- m_zmin
: Zone
- m_zone
: Object3D
, Partikel
- m_zoneID
: Zone
, PartikelSystem
, Tile
, Camera
- Map()
: Map
- Material()
: Material
- MaterialManager()
: MaterialManager
- matList
: MaterialManager
- Matrix()
: Matrix
- move()
: Camera
- msg_count
: TextureMapper
- mul()
: Vec