#include <Object3D.h>
Public Member Functions | |
Object3D () | |
virtual | ~Object3D () |
void | load (DataInputStream &dataIn) |
Liest das Object3D-Objekt aus dem Inputstream. | |
void | save (DataOutputStream &dataOut) |
Serialisiert das Animations-Objekt in den Outputstream. | |
Private Member Functions | |
void | calcBoundingBox (void) |
Erstelle eine bounding box um das Objekt. | |
Private Attributes | |
std::vector< Tile * > | tileList |
int | m_zone |
Object3D::Object3D | ( | ) |
Object3D::~Object3D | ( | ) | [virtual] |
void Object3D::calcBoundingBox | ( | void | ) | [private] |
Erstelle eine bounding box um das Objekt.
void Object3D::load | ( | DataInputStream & | dataIn | ) |
Liest das Object3D-Objekt aus dem Inputstream.
dataIn | DataInputStream |
IOException |
void Object3D::save | ( | DataOutputStream & | dataOut | ) |
Serialisiert das Animations-Objekt in den Outputstream.
dataOut | DataOutputStream |
IOException |
int Object3D::m_zone [private] |
std::vector<Tile*> Object3D::tileList [private] |