#include <Object3D.h>
Public Member Functions | |
| Object3D () | |
| virtual | ~Object3D () |
| void | load (DataInputStream &dataIn) |
| Liest das Object3D-Objekt aus dem Inputstream. | |
| void | save (DataOutputStream &dataOut) |
| Serialisiert das Animations-Objekt in den Outputstream. | |
Private Member Functions | |
| void | calcBoundingBox (void) |
| Erstelle eine bounding box um das Objekt. | |
Private Attributes | |
| std::vector< Tile * > | tileList |
| int | m_zone |
| Object3D::Object3D | ( | ) |
| Object3D::~Object3D | ( | ) | [virtual] |
| void Object3D::calcBoundingBox | ( | void | ) | [private] |
Erstelle eine bounding box um das Objekt.
| void Object3D::load | ( | DataInputStream & | dataIn | ) |
Liest das Object3D-Objekt aus dem Inputstream.
| dataIn | DataInputStream |
| IOException |

| void Object3D::save | ( | DataOutputStream & | dataOut | ) |
Serialisiert das Animations-Objekt in den Outputstream.
| dataOut | DataOutputStream |
| IOException |

int Object3D::m_zone [private] |
std::vector<Tile*> Object3D::tileList [private] |