#include <Triangle.h>

Public Member Functions | |
| Triangle () | |
| virtual | ~Triangle () |
| void | set (int textureID, Vec &v0, Vec &v1, Vec &v2) |
| void | dump () |
Public Attributes | |
| Vec | m_p0 |
| Vec | m_p1 |
| Vec | m_p2 |
| float | x [3] |
| float | y [3] |
| float | z [3] |
| float | c [3] |
| float | uc [3] |
| float | vc [3] |
| float | m_u0 |
| float | m_v0 |
| float | m_u1 |
| float | m_v1 |
| float | m_u2 |
| float | m_v2 |
| int | m_xmax |
| int | m_ymax |
| int | m_alpha |
| HashKey | m_sid |
| int | m_textureID |
| Texture * | m_tex |
| float | m_ambientLight |
| float | m_directionalLight |
| LightMap * | m_lightMap |
| Triangle::Triangle | ( | ) |
| Triangle::~Triangle | ( | ) | [virtual] |
| void Triangle::dump | ( | void | ) |


| float Triangle::c[3] |
| float Triangle::m_ambientLight |
| float Triangle::m_u0 |
| float Triangle::m_u1 |
| float Triangle::m_u2 |
| float Triangle::m_v0 |
| float Triangle::m_v1 |
| float Triangle::m_v2 |
| int Triangle::m_xmax |
| int Triangle::m_ymax |
| float Triangle::uc[3] |
| float Triangle::vc[3] |
| float Triangle::x[3] |
| float Triangle::y[3] |
| float Triangle::z[3] |