#include <AnimationManager.h>

Public Member Functions | |
| ~AnimationManager (void) | |
| Destruktor. | |
| void | start (int animationID) |
| Start einer Animationssequenz. | |
| void | animate (void) |
| animate | |
| Animation * | get (int animationID) |
| Getter fuer Animation-Object. | |
| void | load (DataInputStream &dataIn) |
| Liest den AnimationPool aus dem Inputstream. | |
| void | save (DataOutputStream &dataOut) |
| Serialisiert das AnimationManager-Objekt in den Outputstream. | |
Static Public Member Functions | |
| static AnimationManager * | getInstance () |
| Liefert die Singleton-Instanz. | |
Protected Member Functions | |
| AnimationManager () | |
| Konstruktor. | |
Private Attributes | |
| std::vector< Animation * > | m_animationList |
| std::vector< int * > | m_animLookupList |
Static Private Attributes | |
| static AnimationManager * | _instance = 0 |
| AnimationManager::AnimationManager | ( | ) | [protected] |
Konstruktor.

| AnimationManager::~AnimationManager | ( | void | ) |
Destruktor.
| void AnimationManager::animate | ( | void | ) |
animate


| Animation * AnimationManager::get | ( | int | animationID | ) |
Getter fuer Animation-Object.
| animationID |


| AnimationManager * AnimationManager::getInstance | ( | ) | [static] |
Liefert die Singleton-Instanz.


| void AnimationManager::load | ( | DataInputStream & | dataIn | ) |
Liest den AnimationPool aus dem Inputstream.
| dataIn | DataInputStream |
| IOException |


| void AnimationManager::save | ( | DataOutputStream & | dataOut | ) |
Serialisiert das AnimationManager-Objekt in den Outputstream.
| dataOut | DataOutputStream |
| IOException |


| void AnimationManager::start | ( | int | animationID | ) |
Start einer Animationssequenz.
| animationID |


AnimationManager * AnimationManager::_instance = 0 [static, private] |
std::vector<Animation*> AnimationManager::m_animationList [private] |
std::vector<int*> AnimationManager::m_animLookupList [private] |