Verweise
| Titel | Ray-Casting Tutorial For Game Development And Other Purposes by F.Permadi |
| Website: | http://www.permadi.com |
| Link: | http://www.permadi.com/tutorial/raycast/index.html |
| Titel | Perspective Texture Mapping by Chris Hecker |
| Website: | http://chrishecker.com/Homepage |
| Link: | http://chrishecker.com/Miscellaneous_Technical_Articles |
| Titel | Lengyel, Eric. 'Computing Tangent Space Basis Vectors for an Arbitrary Mesh'. Terathon Software 3D Graphics Library, 2001. |
| Website: | http://www.terathon.com |
| Link: | http://www.terathon.com/code/tangent.html |
| Titel | Bi-lineare Interpolation |
| Website: | http://en.wikipedia.org |
| Link: | http://en.wikipedia.org/wiki/Bilinear_interpolation |
| Titel | Optimizing software in C++ An optimization guide for Windows, Linux and Mac platforms By Agner Fog. Copenhagen University College of Engineering. Copyright © 2004 - 2011. Last updated 2011-06-08. |
| Website: | http://www.agner.org |
| Link: | http://www.agner.org/optimize/optimizing_cpp.pdf |
| Titel | Graphics Programming Black Book by Michael_Abrash |
| Website: | http://en.wikipedia.org/wiki/Michael_Abrash |
| Link: | http://www.drdobbs.com/high-performance-computing/184404919 |
| Titel | Mathematics for 3D Game Programming and Computer Graphics, Third Edition By Eric Lengyel |
| Website: | http://www.mathfor3dgameprogramming.com |
| Link: |
| Titel | Real-time Rendering Third Edition, Tomas Akenine-Möller, Eric Haines, Naty Hoffman |
| Website: | http://www.realtimerendering.com |
| Link: |
| Titel | Computer Graphics: Principles and Practice Second Edition in C James D. Foley, Andries VanDam, Steven K. Feiner |
| Website: | |
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| Titel | Physically Based Rendering: From Theory To Implementation von Matt Pharr und Greg Humphreys von Morgan Kaufmann (Gebundene Ausgabe - 26. August 2010) |
| Website: | |
| Link: |
| Titel | OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1Dave Shreiner |
| Website: | |
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| Titel | Inside Microsoft DirectX 9-Spieleprogrammierung, Uwe Kettermann, Andreas Rohde |
| Website: | |
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| Titel | 3D Game Textures. Create Professional Game Art Using Photoshop von Luke Ahearn |
| Website: | |
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| Titel | Delgine open source 3D modeler called DeleD |
| Website: | http://www.delgine.com |
| Link: |
| Titel | DEXSOFT GAMES developer and distributor of low poly 3D models, sci-fi, fantasy textures |
| Website: | http://www.dexsoft-games.com |
| Link: |
