#include "stdafx.h"#include <vector>#include <algorithm>#include <functional>#include <iostream>#include <math.h>#include "Keys.h"#include "Timer.h"#include "Vec.h"#include "Matrix.h"#include "EngineIO.h"#include "Camera.h"#include "Tile.h"#include "Zone.h"#include "Map.h"#include "MaterialManager.h"#include "Frustum.h"#include "AnimationManager.h"#include "Surface.h"#include "SurfaceCache.h"#include "Engine.h"
Defines | |
| #define | PAINTER_ALGORITHM_NEW |
Functions | |
| bool | sortZOrder (Tile *t1, Tile *t2) |
| Sortiert in Z-Order Back2Front. | |
| bool | solveZConflicts (void) |
| bool | doSolveZ (Tile *t1, Tile *t2) |
| Sortiert in Z-Order Back2Front. | |
| bool | checkSides (Tile *t1, Tile *t2) |
| Loest Konflikte. | |
| #define PAINTER_ALGORITHM_NEW |
| bool solveZConflicts | ( | void | ) |