#include "stdafx.h"
#include <vector>
#include <algorithm>
#include <functional>
#include <iostream>
#include <math.h>
#include "Keys.h"
#include "Timer.h"
#include "Vec.h"
#include "Matrix.h"
#include "EngineIO.h"
#include "Camera.h"
#include "Tile.h"
#include "Zone.h"
#include "Map.h"
#include "MaterialManager.h"
#include "Frustum.h"
#include "AnimationManager.h"
#include "Surface.h"
#include "SurfaceCache.h"
#include "Engine.h"
Defines | |
#define | PAINTER_ALGORITHM_NEW |
Functions | |
bool | sortZOrder (Tile *t1, Tile *t2) |
Sortiert in Z-Order Back2Front. | |
bool | solveZConflicts (void) |
bool | doSolveZ (Tile *t1, Tile *t2) |
Sortiert in Z-Order Back2Front. | |
bool | checkSides (Tile *t1, Tile *t2) |
Loest Konflikte. |
#define PAINTER_ALGORITHM_NEW |
bool solveZConflicts | ( | void | ) |