This is the complete list of members for
TextureMapper, including all inherited members.
_instance | TextureMapper | [private, static] |
addOffset() | TextureMapper | [private] |
c0 | TextureMapper | |
c1 | TextureMapper | |
c2 | TextureMapper | |
ca | TextureMapper | [private] |
dc_dx | TextureMapper | [private] |
dc_dy | TextureMapper | [private] |
dc_dy_a | TextureMapper | [private] |
dc_dy_b | TextureMapper | [private] |
debugFlag | TextureMapper | [private] |
duc_dx | TextureMapper | [private] |
duc_dy | TextureMapper | [private] |
duc_dy_a | TextureMapper | [private] |
duc_dy_b | TextureMapper | [private] |
dump() | TextureMapper | |
dvc_dx | TextureMapper | [private] |
dvc_dy | TextureMapper | [private] |
dvc_dy_a | TextureMapper | [private] |
dvc_dy_b | TextureMapper | [private] |
dx_dy_a | TextureMapper | [private] |
dx_dy_b | TextureMapper | [private] |
getInstance() | TextureMapper | [static] |
gradients() | TextureMapper | [private] |
m_alpha | TextureMapper | [private] |
m_d | TextureMapper | |
m_height | TextureMapper | [private] |
m_height_1 | TextureMapper | [private] |
m_p0 | TextureMapper | |
m_p1 | TextureMapper | |
m_p2 | TextureMapper | |
m_planePixels | TextureMapper | [private] |
m_rgbIntensity | TextureMapper | [private] |
m_surface | TextureMapper | [private] |
m_tex | TextureMapper | [private] |
m_tex_height | TextureMapper | [private] |
m_tex_width | TextureMapper | [private] |
m_tri | TextureMapper | [private] |
m_useZBuffer | TextureMapper | [private] |
m_width | TextureMapper | [private] |
m_xmax | TextureMapper | [private] |
m_ymax | TextureMapper | [private] |
m_ZBuffer | TextureMapper | [private] |
msg_count | TextureMapper | [private] |
project(float d, Vec p0, Vec p1, Vec p2) | TextureMapper | [private] |
render() | TextureMapper | [private] |
render(float d, Triangle &t, BYTE *pane, float *ZBuffer, int width, int height) | TextureMapper | |
renderLine(int y, int x1, int x2, float cs, float ucs, float vcs) | TextureMapper | [inline, private] |
renderLine_Alpha(int y, int x1, int x2, float cs, float ucs, float vcs) | TextureMapper | [inline, private] |
renderLine_NoZBuffer(int y, int x1, int x2, float cs, float ucs, float vcs) | TextureMapper | [inline, private] |
renderSegment(int y1, int y2) | TextureMapper | [private] |
sortVertices() | TextureMapper | [private] |
TextureMapper() | TextureMapper | [protected] |
uc0 | TextureMapper | |
uc1 | TextureMapper | |
uc2 | TextureMapper | |
uca | TextureMapper | [private] |
useZBuffer(bool useZBuffer) | TextureMapper | |
vc0 | TextureMapper | |
vc1 | TextureMapper | |
vc2 | TextureMapper | |
vca | TextureMapper | [private] |
x0 | TextureMapper | |
x1 | TextureMapper | |
x2 | TextureMapper | |
xa | TextureMapper | [private] |
xb | TextureMapper | [private] |
y0 | TextureMapper | |
y1 | TextureMapper | |
y2 | TextureMapper | |
z0 | TextureMapper | |
z1 | TextureMapper | |
z2 | TextureMapper | |
~TextureMapper() | TextureMapper | [virtual] |