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TextureMapper Member List

This is the complete list of members for TextureMapper, including all inherited members.
_instanceTextureMapper [private, static]
addOffset()TextureMapper [private]
c0TextureMapper
c1TextureMapper
c2TextureMapper
caTextureMapper [private]
dc_dxTextureMapper [private]
dc_dyTextureMapper [private]
dc_dy_aTextureMapper [private]
dc_dy_bTextureMapper [private]
debugFlagTextureMapper [private]
duc_dxTextureMapper [private]
duc_dyTextureMapper [private]
duc_dy_aTextureMapper [private]
duc_dy_bTextureMapper [private]
dump()TextureMapper
dvc_dxTextureMapper [private]
dvc_dyTextureMapper [private]
dvc_dy_aTextureMapper [private]
dvc_dy_bTextureMapper [private]
dx_dy_aTextureMapper [private]
dx_dy_bTextureMapper [private]
getInstance()TextureMapper [static]
gradients()TextureMapper [private]
m_alphaTextureMapper [private]
m_dTextureMapper
m_heightTextureMapper [private]
m_height_1TextureMapper [private]
m_p0TextureMapper
m_p1TextureMapper
m_p2TextureMapper
m_planePixelsTextureMapper [private]
m_rgbIntensityTextureMapper [private]
m_surfaceTextureMapper [private]
m_texTextureMapper [private]
m_tex_heightTextureMapper [private]
m_tex_widthTextureMapper [private]
m_triTextureMapper [private]
m_useZBufferTextureMapper [private]
m_widthTextureMapper [private]
m_xmaxTextureMapper [private]
m_ymaxTextureMapper [private]
m_ZBufferTextureMapper [private]
msg_countTextureMapper [private]
project(float d, Vec p0, Vec p1, Vec p2)TextureMapper [private]
render()TextureMapper [private]
render(float d, Triangle &t, BYTE *pane, float *ZBuffer, int width, int height)TextureMapper
renderLine(int y, int x1, int x2, float cs, float ucs, float vcs)TextureMapper [inline, private]
renderLine_Alpha(int y, int x1, int x2, float cs, float ucs, float vcs)TextureMapper [inline, private]
renderLine_NoZBuffer(int y, int x1, int x2, float cs, float ucs, float vcs)TextureMapper [inline, private]
renderSegment(int y1, int y2)TextureMapper [private]
sortVertices()TextureMapper [private]
TextureMapper()TextureMapper [protected]
uc0TextureMapper
uc1TextureMapper
uc2TextureMapper
ucaTextureMapper [private]
useZBuffer(bool useZBuffer)TextureMapper
vc0TextureMapper
vc1TextureMapper
vc2TextureMapper
vcaTextureMapper [private]
x0TextureMapper
x1TextureMapper
x2TextureMapper
xaTextureMapper [private]
xbTextureMapper [private]
y0TextureMapper
y1TextureMapper
y2TextureMapper
z0TextureMapper
z1TextureMapper
z2TextureMapper
~TextureMapper()TextureMapper [virtual]