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Map Member List

This is the complete list of members for Map, including all inherited members.
_instanceMap [private, static]
addPointLight(int zoneID, float x, float y, float z, bool castShadows, float range, float intensity, float constant, float linear, float quadratic)Map [private]
addTile(Tile *tile)Map [private]
biInterpolate(int A, int B, int C, int D, float w, float h)Map [private]
calcDirectional(Tile &tile, Zone &le)Map [private]
calcGamma(float gamma)Map
calcLightMap(Tile &tile)Map [private]
calcLightMaps()Map
dump()Map
getInstance()Map [static]
getZone(int zoneID)Map
isAmbientON()Map
isDirectionalON()Map
isEqual(float a, float b)Map [private]
isLightMapON()Map
loadLights(DataInputStream &dataIn)Map
m_AmbientONMap [private]
m_DirectionalONMap [private]
m_gammaMap
m_gammaBMap
m_gammaGMap
m_gammaRMap
m_LightMapONMap [private]
m_mapfileMap [private]
Map()Map [protected]
saveLights(DataOutputStream dataOut)Map
setDirectionalLight(int zoneID, float dirX, float dirY, float dirZ)Map [private]
setLight(int zoneID, float ambient, float directionalMax, float pointMax)Map [private]
stepGamma(bool up)Map
Tangentspace(Matrix &matWT, Matrix &matTR, float width, float height, Vertex &v0, Vertex &v1, Vertex &v3)Map [private]
TangentspaceTest(Matrix &matWT, Matrix &matTR, Tile &tile)Map [private]
toggleAmbientLight()Map
toggleDirectionalLight()Map
toggleLightMap()Map
trimLine(Vec &start, Vec &end, float epsilon)Map [private]
zoneListMap
~Map()Map [virtual]